Posts Tagged ‘Software reviews’

The Rise of Toxik…

The answer to my Combustion 2008 woes… may come from the release of Toxik 2008 (which shipped in October 2007). Few people have any real experience of the Toxik product line, and with good reason: it has always been pushed as a collaborative visual effects tool, rather than a standalone one, and requires its own database server to be installed. With that in mind, it requires a conscious decision by the facility to invest in the infrastructure: great for start-ups, but not really that useful to anyone else.

Until now. The great news for 2008 is that Toxik can now be run as a standalone application. It runs on both Windows (32-bit with 64-bit support expected soon) and Linux (32-bit and 64-bit), although currently only NVIDIA Quadro graphics cards are supported (ATI support is in the works). The former Oracle database has been replaced by an XML file, so you lose all of the collaboration options, but keep everything else, like the gorgeous “Touch” user interface.

toxik-006_big

The result of this is that as well as the node-based schematic view synonymous with applications such as Shake, you get a lot of workflow and production management tools that you’d only expect to see in editing systems, such as customisable “pick lists”, render and archive scripts, user-generated metadata (which can actually be used to generate slates), and the often overlooked lynchpin of visual effects creation: version control. There’s even a desktop mode, mimicking Flame’s approach to clip management. Of course these are things that many Shake users would scoff at, mainly because it’s someone else’s job to worry about mundane things like that, but then these are also the same Shake artists that run into problems when they have to work on someone else’s shot.

It uses a whole slew of tricks to optimise performance: large images are tiled to fit the current display, and RAM and disk caching are combined to get decent playback. Everything is open: the interface can be scripted, plug-ins can be created (there is support for openFX), and shots can be processed from a command-line. As you’d expect, it ships with lots and lots of nodes to play with (I’m not going to do a blow-by-blow account of those here though). In short, it seems that it will at least do everything Shake will do.

It also does something that nothing else does: integrates completely with Maya. In addition to loading the standard layered Maya renders, it can also read the Maya scene file, and automatically hook to things like the cameras, lights, groups and locators, using them in the Toxik composition. It will also create the initial composite of the layers based upon this information, which is just the way it should be (although not everyone is in the privileged position of designing the structure of the Maya files in addition to creating the compositing software to deal with it).

There are a couple of areas that still need work: there is no vector-based paint tool in the current version, just a raster-based one (they apparently decided to err on the side of speed rather than flexibility). The tracker is nothing to write home about, particularly after having born witness to the toolset of the latest version of Lustre, but it’s certainly no worse than most of the other trackers out there. There’s no timeline editor, but the provided track view is probably more than adequate for most purposes. It’s also a little lacking in tools specific to video-based material, which will hopefully be addressed in a future release. Similarly, let’s hope we get to see a release for Mac users.

There’s also something of a learning curve to Toxik. While the Touch UI provides a very fast way to work once you’re used to it, it is different from conventional systems and doesn’t seem as intuitive to new users to begin with. Even trying to load footage into a composition can require a lot of leafing through the help system or user guide before you have the “Ah-ha” moment. I can’t put my finger on why exactly, but it the UI just doesn’t feel as “solid” as Combustion’s. It reminds me a lot of when I first started using Maya after years of using 3D Studio; when I was overwhelmed by the sheer wealth of differences in the interface, from the hotbox, to the tool shelves, and the overall scriptability of it all.

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Toxik 2008 is 2,500GBP per license and all render nodes are free. A subscription to receive updates and new nodes is an extra 470GBP per year.

It seems that Combustion is having a bit of an identity crisis at the moment. And given that Toxik is approaching its price-point whilst boasting superior capabilities, it’s not really that surprising. What I foresee happening is that either there will never be another Combustion release, or that it will undergo a bit of a facelift to make it targeted to 3ds Max Design users, and that meanwhile Toxik starts to get the recognition it deserves.

Posted: March 6th, 2008
Categories: Tools
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The Fall of Combustion…

I need to get something off my chest: I’ve always had a soft spot for Combustion, as if it’s the neglected step-child of the visual effects world. I guess it goes back to my days as a Smoke/Fire operator, but I’ve always preferred the design and interface to its contemporaries such as Shake and After Effects. So I was excited when Combustion 2008 was released at the end of 2007.

It’s been a few years since a major Combustion release (4.0), and I was worried the product line was starting to go stale, as it seemed that there were dozens of bugs and compatibility issues piled up. So I was really looking forward to the new version. I was relieved to discover two things: firstly, that there were lots of bug fixes announced in the latest version, and second, that another jewel in Autodesk’s high-end effects crown, the Colour Warper, was to be included.

However, when I started up the demo version, I couldn’t have been more disappointed. There was a new splash screen, a new licensing method, a shiny new Colour Warper operator in the Colour Correction category, and — actually, that’s about it. Combustion 2008 seemed exactly the same as its three-year-old predecessor (albeit with all the hot fixes and service packs installed). And it wasn’t fully compatible with Leopard upon its release.

I spoke to one of the product managers about it in January, who confirmed my suspicions: the major new things are the Colour Warper and roll-ups of bug fixes and hot fixes. Then there are the following UI improvements:

1.        Improvements to scene footage import (you can specify things like the imported frame-range, timing, and duration)
2.       Menus and windows can be expanded
3.       Operators can be dragged into viewports
4.       Synchronize playback of multiple viewports using shift+click
5.       Schematic enhancements inherited from the Toxik and Flame workflow

Combustion 2008 is approximately 850GBP (165GBP to upgrade from version 4.0). Toxik 2008 is 2,500GBP per license and all render nodes are free. A subscription to receive updates and new nodes is an extra 470GBP per year.

combustion2008

Although the Colour Warper is a notable addition to the suite, it doesn’t really seem to justify the upgrade fee. The Combustion development team, I’m told, is currently focusing on Leopard compatibility. So what’s going on here? Where is Combustion headed? Why do I get the feeling that this is the beginning of the end for this wonderful application?

Posted: March 6th, 2008
Categories: Tools
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Squared 5 MPEG Streamclip…

Squared 5′s MPEG Streamclip… allows you to play, convert and recover MPEG files, including everything corrupted files. We used it recently to recover some footage from damaged m2t files and it worked better than everything else we threw at it.
Best of all, it’s absolutely free, for Mac and Windows.

Posted: July 8th, 2007
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Combustion 4.0…

Product: Combustion
Version: 4.0
Manufacturer: Autodesk
Price: $995

Performance & stability: 7/10
Features:
Expected return on investment: 10/10
Support: 9/10
Longevity: 8/10
Flexibility: 10/10

Pros: Seems as though it can do anything

Cons: No Linux version available, performance not really suitable for client-attended sessions

Bottom line:The most versatile motion picture software available


Combustion 4.0


Combustion has been around for a long while, now at version 4, released last year. Since this is the first version for review at digital intermediates .org, I’ll focus on the package as a whole, rather than just the new features, and examine how well it can fit into a typical digital intermediate pipeline.
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Posted: March 27th, 2006
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Cleaner XL 1.5 update…

Product: Cleaner XL
Version: 1.5
Manufacturer: Autodesk
Price: $599 (full) $125 (upgrade)

See also the full review of Cleaner XL 1.0

Cleaner XL 1.5 Update


Cleaner XL 1.5

Cleaner XL 1.0 was released around 2003, and in my recent review in September, I complained that it was showing its age. Fortunately, Autodesk released an update in December, bringing the version up to 1.5. I’ve had the opportunity to try it out for the last month, and see how it compares to version 1.0.

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Posted: February 6th, 2006
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