Posts Tagged ‘data management’

Save stills from Final Cut Pro…

Here’s a quick way for anyone looking to save a number of stills from a Final Cut Pro project:

  1. Create a new sequence at the desired resolution and open it in the timeline
  2. For each still you want to output:
    1. Open the clip or sequence in the viewer
    2. Cue to the frame to export
    3. Mark in/out (type “IO”) on the frame
    4. Cut it into the timeline (press F9)
  3. Select all the clips in the timeline
  4. Add a “de-interlace” filter to them
  5. From the File menu, choose “Export > Using QuickTime Conversion”
  6. Change the format to “Image sequence”
  7. Click options
  8. Choose the desired file format
  9. Make sure the frame rate matches the frame rate of the sequence
  10. Click ok

Strange that there isn’t really a more convenient way, but there you go.

(For more tips and tricks, see my book Fix It In Post)

Posted: August 23rd, 2010
Categories: Tips & Tricks
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Synaesthesia beta 4 released…

With much of the film industry sunning themselves on yachts in Cannes,  leaving the rest (i.e. the ones that do the work, right?) behind to work, I’m happy to announce Synaesthesia beta 4 for your pleasure.

Beta 4 comprises some new features and fixes, largely based on feedback from people at NAB last month.

Of particular note is the inclusion (finally) of a preferences dialog. It’s a bit sparse right now, but expect it to get filled up with all sorts of customisable features in the future. One of the noteworthy preferences in there is certainly going to make the DITs and data wranglers amongst you happy: Synaesthesia now has a setting to automatically capture MD5 (read: bulletproof!) checksums for any file you attach to anything. That means you get a checksum for the R3D file you’ve linked to a clip, as well as for the spreadsheet you’ve added to a scene.

Ok so that’s only half the picture, because the real use of having checksums is when you can verify them. Well, Synaesthesia will do that too! Any time you open an attachment in Synaesthesia, it will automatically verify the file for you and flag any differences. This means you don’t have to rely on third-party tools for verifying file integrity any more, which is typically more of a problem over longer periods of time (and ironically when verification is more important). Of course, Synaesthesia can’t fix your broken files, but it can at least give you fair warning of potential problems (you are doing backups, right?).

There’s a few other fixes and other changes in this release, we’ve increased the contrast of text labels so they’re easier to read– I guess not everyone does data entry in the dark (like I do). You should also notice some performance improvements too. As we move towards final release, expect performance to get some serious attention. For all the other changes, check out the release notes for this version.

On another note, after repeated issues with corrupted downloads, we’ve moved to a new server for downloading. Hopefully this will prove more successful, saving you guys frustration, and allowing us to spend more time packing great stuff into the next release.

As always, your feedback is much appreciated. Everyone enrolled on the beta programme will get an email soon, those that aren’t can still sign up.

Posted: May 20th, 2010
Categories: Synaesthesia
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Introducing Synaesthesia…

Synaesthesia is the new software product by Surreal Road. It’s been in development for around four years now, and is almost at a point where it is production-ready.

But what is it?

Having worked on all sorts of film and TV productions in different capacities (of greatly varying budgets), it often amazed me how “disconnected” every role seems. This is especially true in areas like post-production, where people employed to enhance or otherwise change particular shots would do so without any knowledge of the history of that shot. It might be possible to find out the camera and lighting setup used for a particular shot in some cases, but what about the intent behind that setup? What was the cinematographer aiming for, and how can I better enhance that, as opposed to the more usual practices of (at best) attempting to reverse-engineer a shot in order to understand it, or (at worst) changing things in a more haphazard manner until something looks good.

This was a problem I’ve encountered on almost every production, and in part it’s unavoidable. The reality is that just as the writers are often left outside the gates of production, so too are the production crew long-gone when it comes to post. This also becomes a practical and logistical problem. Where is a particular reel of film? What was the time and date of a particular shot? On a very organised production, it is likely that the editor would be armed with most of this information, but in all other cases, there is simply no one around to ask.

I look at software created for the visual effects industry, and it is staggering: the functionality and capabilities of VFX software is advanced to the point where it’s possible to use these tools to quickly create shots that are indistinguishable from reality. But when it comes to the actual production process, we’re in a technological drought. Even popular writing software, such as Final Draft, is only slightly more useable than TextEdit, even with years of industry experience and development put into it. What was I supposed to use in my capacity as data manager on various things to stay on top of everything? Excel?

The solution of course, is that (those computer-savvy enough) people tend to cobble together some sort of database (usually in the ubiquitous FileMaker Pro) which serves the immediate needs of the production. Much of the time this works out rather well, the production ends up with a bespoke system that covers most of the bases, something “good enough”. But what about those people who haven’t the time or the resources to create something from scratch, or those people who just want to hit the ground running? Well, you are who Synaesthesia was designed for.

At its core, Synaesthesia is about keeping track of things about a production, from start to finish. Here’s a typical scenario:

  1. You have a production. You add notes, storyboards, descriptions of characters, of sets, all to get a sense of what it’s about.
  2. At some point you have a screenplay. You import that and it links all the scenes with sets and characters you’ve previously created, and adds anything that’s missing.
  3. You refine the script, importing new versions as you go along, further fleshing out what you want to shoot and so on.
  4. You create a database of people and equipment  you’re going to need, and assign them to different parts of the production.
  5. You start shooting. You log what’s shot as it happens, along with notes, things like whether the take was good or not, what was recorded and making last-minute script updates.
  6. You import data directly from digital footage (such as RED camera footage), in order to accurately log timecodes, and shooting parameters.
  7. You start editing, having access to all your previous notes for each clip of footage that was shot. You can import sequences from an editing system and have Synaesthesia tell you which shot is used where. You can make changes to the edit from within Synaesthesia, and save those back to your editing system.
  8. You can designate certain shots as needing effects work, and update those shots as new effects versions are completed.
  9. Finally you can archive all the reels of footage, noting their locations, in case they’re ever needed again.

That’s quite a broad overview, and it assumes you’re going to use Synaesthesia from start to finish. But perhaps the best part of it is that you don’t have to. Maybe you’re only concerned with pre-production, and just want a place to keep storyboards, concept art, and screenplay versions organised? Maybe you just want to log continuity during a shoot? Or maybe you just want to tweak a couple of edits? Well then, Synaesthesia can help you.

It’s probably also helpful to mention what Synaesthesia (at least, in its current form) isn’t for:

  • It’s not for budgeting or scheduling
  • It’s not a replacement for software such as Final Draft
  • It’s not a replacement for systems such as Final Cut Studio
  • It’s not a server-based system, (it’s not possible for multiple people to make changes to the data at the same time).

A more detailed list of features is available  here. As I’ve said, Synaesthesia isn’t quite finished yet. It’s capabilities are still being worked out. But there are several key principles that we’ll always try to adhere to:

  • It will be simple to use
  • It will integrate with software you already use
  • It will give you the information you need

But more than anything else, I want it to be for whatever you (the user) need. With that in mind, we will be inviting people to try out pre-release versions in order to tell us what you like, what you don’t, and what’s missing. You can sign up for an invitation here.

Fix It In Post available for pre-order…

Fix It In Post coverMy latest book, “Fix It In Post” is available for pre-order now on Amazon.

Thanks to everyone who let me pick their brains over the course of the last few months.

The blurb:

“Finally!  A well-written software agnostic guide to fixing common problems in post ranging from shaky camera to film look!”

—Jerry Hofmann, Apple Certified Trainer; FCP Forum Leader, Creative Cow; Owner, JLH Productions

Fix It In Post provides an array of concise solutions to the wide variety of problems encountered in the post process. With an application-agnostic approach, it gives proven, step-by-step methods to solving the most frequent postproduction problems. Also included is access to a free companion website, featuring application-specific resolutions to the problems presented, with fixes for working in Apple’s Final Cut Studio suite, Avid’s Media Composer, Adobe Premiere Pro, as well as other applications.

Solutions are provided for common audio, video, digital, editorial, color, timing and compositing problems, such as, but not limited to:
* automated dialogue recording, adjusting sync, and creating surround sound
* turning SD into HD (and vice-versa) and restoration of damaged film and video
* removing duplicate frames, reducing noise, and anti-aliasing
* maintaining continuity, creating customized transitions, and troubleshooting timecodes
* removing vignettes, color casts, and lens flare
* speeding shots up, slowing shots down, and getting great-looking timelapse shots
* turning day into night, replacing skies and logos and changing camera motion

Fix It in Post: Solutions for Postproduction Problems

The Red Experience, Part 2: The Edit…

Where part 1 of this series… was mostly theory, anticipation and about establishing best practices for RedCode data, this part is all reality: what happens in practice  when you try and work with it.

After all, the vast majority of discussions of Red camera workflow are necessarily theoretical, after all very few people are using it for anything other than test footage. The editing stage is often the first stumbling block, as actually getting any of the footage into an editing suite to play around with can be challenging. There’s also a much more problematic issue that deserves attention: ensuring that the finished edit can actually be used for an online somewhere.

There is a popular workflow with Red footage which is to edit the R3D files directly in FCP. The benefit of this is that it is very simple: you just load the QuickTime proxies into a project and snip away as normal. You can even do your online in FCP if you wish, putting Final Cut’s colour correction and effects tools to good use. You can then export to a wide variety of formats, including some uncompressed* variants.

*Note: I’ve not done any tests on this workflow to see if working in this manner produces a “true” uncompressed result (compared to converting the RedCode data directly to an uncompressed format first, and editing with that). It is possible that somewhere along the path, probably at the Red proxy file, some amount of compression is introduced.

However, I’m not a big fan of workflows like this, because they make the process proprietary and reliant on specific software configurations. It’s entirely feasible that at some point RedCode will be treated in the same manner as formats such as DV, universally recognised, and with predictable results regardless of your editing system. Furthermore, we didn’t want to limit ourselves to having to use FCP for cutting (although ultimately that was exactly what we used). And finally, I was concerned that the cases of clips with duplicate  names would give us grief when un-picking the edit in preparation of the online.

The method we used in the end was to convert everything using the Redline command-line processor (from Red), by creating a batch script using our Redemption… database. We set everything to output 1920×1080 DVCPROHD movie files (which would retain the original timecodes) but prefixing our own reel numbers to each file. There were a couple of bugs in the Redline code (which are being addressed) that prevented the iso value of each file being read automatically so we had to plug those numbers in ourselves. It was also apparent that it was necessary to apply a gamma-curve during the conversion process to prevent everything looking flat: helpful for the online process perhaps, but not so much for the edit.

We then had a folder of movie files that could (in theory at least) be loaded into any editing system. We went with Final Cut, and an additional step was that we had to change the reel number FCP had assigned (based on the filename I assume) to our reel number.

That done, the editor took over and started to cut, as if working with any other footage. Meanwhile, we could start looking into getting the material prepped for the 4k online.

As a side note, one of the other things we were able to do easily due to the digital nature of all this was have our proprietary database automatically match the shoot notes to the Red data logs, so we were also able to produce a reference log for each clip.

The third and final part will look at using Autodesk’s Lustre to online the 4k files.

Posted: April 11th, 2008
Categories: Articles
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